Saturday, July 25, 2015

GAFE New Hampshire Summit 2015


When I registered for the Google Summit, I was certainly excited to learn about how to implement Google Apps for Education in my classroom and support my colleagues with additional technology integration. What I didn't know was that I would get all that and much, MUCH more.

For two days I was part of a network, a team, of educators with a common goal. For two days, I was immersed in a stimulating learning environment centered around how to use Google's seamlessly integrated applications to support student learning.

On the first day I was inspired and totally pumped up by Jennifer Scheffer's key note speech where she encouraged us to not take baby steps [with technology], but to take a plunge and try BIG things! I haven't quite decided what my big thing will be this year, but I know it'll involve Google Apps for sure!

I then attended sessions led by the experts, such as Allison Mollica, an extremely knowledgable and energetic GAFE Leader who introduced me to her Treasure Trove of Greatest Hits with add-ons such as Tab Cloud, a list app called Google Keep, Gmail Labs, which allow the user to customize Gmail, and Google Docs research feature, to name a few. The quick tips and tricks that she interjected throughout the presentation were just as helpful as the planned presentation!

My brain was full after learning about the add-on Flubaroo, an automated system that can be used with Google Sheets to grade quizzes and tests created with Google Forms, and learning different ways to use Google Sites and Google Play to tailor instruction for all levels of student learning.


We ended the day with a "Demo Slam" where each presenter got 2 minutes to share a cool site, tip, or trick that we could use. We learned some cool Google omnibox tips and tricks such as how to create two letter shortcuts for frequently used sites and the site http://www.makeuseof.com/ for more quick tips. Products like Air Parrot and Reflector were also introduced, that allow devices to be mirrored. (I even WON a free license for Reflector and can't wait to test it out once the school year starts.) 

The second day was launched with the same energy and enthusiasm as the first. Ben Rouse opened his keynote presentation by posing the question, "Is Change the Only Constant?" With technology ever-evolving, this seems to be the truth of our classroom experience. Teachers need to keep up with the changes to support students; teachers need to understand how to use technology to enrich and enhance student learning. However, this does not mean simply replacing teachers with technology, because, as Arthur C. Clark said, "any teacher that can be replaced by a machine should be." Teachers need to remain facilitators of meaningful and authentic learning experiences.


The rest of the day was spent learning about "A Day in the Life of a Google Classroom" with Allison Mollica and then learning about Google Tour Builder, which, though still in Beta, is one of my absolute favorite new apps! It allows the user to build virtual tours that include images, videos, and written descriptions. This program has many great educational uses. For example, the second grade class in my school district used to go on a walking tour to learn about community helpers. They visited the police station, library, and the fire station to name a few. Though this trip was discontinued, the students now still have the opportunity to virtually visit all of these places! Furthermore, students can create their own virtual tours based on places they are studying, explore places in literature, and more!


Overall, this was the best two days of hands-on learning and collaboration that I have ever experienced. All teachers and leaders present had a common goal and I left the conference with new ideas, tools, and most importantly, an expanded network of colleagues!

#giesummit @jlscheffer @amollica +BenRouse

Friday, June 26, 2015

Embedding Digital Texts

Image Source: https://farm9.staticflickr.com/8491/8331776794_b48dc84cde_n.jpg
Technology has expanded the walls of our classrooms. We now have instant access to many digital tools. Digital texts, e-learning, and open course software have a valuable place in education.

Image Source: https://cmleinfofeed.files.wordpress.com/2015/04/ss2.png

Massive Open Online Courses (MOOCs) were developed to give students affordable opportunities for higher education. While many top universities, such as MIT, offer MOOCs, there is still some question about the overall effectiveness of this learning platform. However, it has been gaining ground in the education field, with educators heavily participating and creating a much needed educational "renaissance" (Newton, 2015). This approach to professional development has gained so much interest, that Arthur Levine, a former president of Columbia University’s Teachers College, started a joint Woodrow Wilson/MIT teaching lab to further advance this movement (Newton, 2015). By changing the way teachers learn, we might change the way teachers teach.

In the classroom, digital texts have a powerful presence. Though the technology may be cost prohibitive, ultimately they may reduce costs to schools because of projects like Flat World, CK-12, and Project Gutenberg, that seek to provide access to textbooks and literature for students. Furthermore, digital texts and ebooks offer advantages that print books do not. Digital textbooks and sources are constantly being revised, as opposed to textbooks which may have outdated information. Furthermore, digital books are more interactive with the ability to highlight, annotate, and may even have hyperlinks to related sources. Digital texts are also often adaptive and lend themselves to assistive technologies. There are great resources, such as Bookshare, an online library for students with print disabilities. Finally, there is an initiative known as Beyond Textbooks, that enables educators to collaborate and share digital resources that go beyond traditional texts (Lewin, 2009).

Digital texts, e-learning, and open course software are breaking down the walls of the classroom and paving the way for 21st century learning, in school and beyond.

References:

Blow, M. (2012). Using Digital Books in the Classroom. Retrieved from http://www.scholastic.com/teachers/top-teaching/2012/04/using-digital-books-classroom

Lewin, T. (2009). In a Digital Classroom, Textbooks are History. Retrieved from http://www.nytimes.com/2009/08/09/education/09textbook.html?pagewanted=all&_r=0

MIT Open Courseware. (n.d.) Retrieved from http://ocw.mit.edu/index.htm

MOOC List. (n.d.). Retrieved from https://www.mooc-list.com/

Newton, D. (2015). The (Accidental) Power of MOOCs. Retrieved from http://www.theatlantic.com/education/archive/2015/06/the-secret-power-of-moocs/396608/

Sunday, June 21, 2015

Building Media Literacy

Image Source: http://mrswelshsclassroom.weebly.com/uploads/2/1/2/2/21227080/6770359_orig.jpg
The definition of literacy is evolving. Throughout the ages, the meaning of literacy has shifted from being able to simply sign one’s name to reciting information to handwriting literacy and analytical literacy (Beers, 2015). Now, in the 21st century, literacy has evolved once more to include being able to "access, analyze, evaluate, and create" different types of media (What is Media Literacy, n.d.). Educators must prepare students to be successful in the 21st century; we must teach media literacy.

Teaching media literacy begins with teaching students digital citizenship. They must learn to navigate the Internet safely and responsibly. Resources like NetSmartzKids and Common Sense Media can support teachers as they take this first step in teaching media literacy.

Image Source: http://www.prn.bc.ca/ss/k5DL/wp-content/uploads/2013/11/I-am-a-digital-citizen-poster.png
Furthermore, because anyone can post anything online, students need to be able to evaluate the sources of information for quality and integrity. Wikipedia and blogs are often considered reliable sources for research by students; however, students should be aware that anyone can publish anything on the Internet (What’s Wrong with Wikipedia, 2015). Therefore, students should be guided so they are able to distinguish scholarly articles and published sources from potentially inaccurate sources. 

Image Source: http://blog.reyjunco.com/wp-content/uploads/2012/11/PILResearchIG.png
Teaching media literacy helps students develop critical thinking skills and global awareness; students understand the global impact of media and how biases and misconceptions are perpetuated through media. By teaching students media literacy, students can then begin to create media and contribute positively to the 21st century global community. 

Here is a video that summarizes media literacy:


References:

Beers, Kylene. “It’s Not the Rigor Conference Presentation.” NERA. Springfield, MA. 30 May 2015. Keynote Address. 

CyberWise. (2011). "What Is Media Literacy" [Video]. Retrieved from https://www.youtube.com/watch?v=lKlJOxwyMWU

What is Media Literacy? (n.d.). Retrieved from http://medialiteracyproject.org/learn/media-literacy

What’s Wrong with Wikipedia? (2015). Harvard Guide to Using Sources. Retrieved from http://isites.harvard.edu/icb/icb.do?keyword=k70847&pageid=icb.page346376

Blair, N. (2012) Technology Integration for the New 21st Century Learner. Retrieved from http://www.naesp.org/

Sunday, June 14, 2015

Web 2.0 Tools


Image Source: https://magicineducation.files.wordpress.com/2011/11/final-pic.jpg

Web 2.0 tools are continuously developed and ever-evolving and can make a tremendous difference in student learning.  Technology, as we know, has the potential to enhance and enrich education.  Assignments incorporating technology should have strong ties to the curriculum, and more and more available Web 2.0 tools allow more authentic and appropriate integration.


Xtramath.Org

Math fact fluency is a major curriculum goal for my students.  I utilize xtramath.org to personalize student practice.  Parents, students, and teachers can view progress and tailor future instruction.  Students are engaged and strive to perform well using this web program.  The website also tracks performance and focuses practice on the facts that students haven’t mastered.  It advances students once they’ve mastered a math operation. While not as flashy as some other math games on the Internet, it is a free, quality site that competes with paid math sites, such as IXL


Socrative

Another web 2.0 tool that I use in my classroom is Socrative, a smart student response system that allows teachers to engage students with a series of educational exercises and games. It’s free, works on any device with Internet access, and can be completely tailored to teacher’s and student’s needs. Teachers can create quizzes or download and customize pre-written quizzes. Teachers can also spontaneously ask questions and get student responses or have students record exit tickets after a lesson. It is a very powerful formative assessment tool.

Wordle


Image Source: http://media.appappeal.com/cloud/web-2.0-tag-cloud-4.png

Wordle is a word cloud generator that can be used to highlight key words and phrases or summarize the main ideas of a topic or concept. We have used it for vocabulary lessons frequently in my classroom and are currently using it as a collaborative effort to focus on similarities and differences between our Spanish pen pals and us. There is a slideshow that lists 45 Interesting Ways to Use Wordle in the Classroom. Since Wordle was developed, there have been additional word cloud generators have been created to compete with this application. Tagxedo and ImageChef, for example, allow the user to customize the shape and orientation of the word clouds. Here are some more word cloud generator options for your classroom!

Animoto

Animoto is an easy to use, video-editing web tool. It provides many educational opportunities for students. Teachers can create short, free videos to introduce a new topic and hook students into it or students could produce video presentations to demonstrate learning towards the end of a unit. 

Here is a sample video I made with Animoto to introduce a unit on immigration:


There are lots of Web 2.0 tools out there with even more each day. The best way to stay on top of the current trends is to actively explore and develop a strong professional learning network, which I discussed in my previous post. Get out on the web and then bring it back to the classroom!

References:

Dunn, J. (2010). 45 Interesting Ways to Use Wordle in the Classroom. Retrieved from http://www.edudemic.com/45-interesting-ways-to-use-wordle-in-the-classroom/

Education Corner. (2015). XtraMath.org Review. Retrieved from http://www.educationcorner.com/xtramath.html

Rudey, D. (2013). Socrative - A 21st Century Way to Assess. Retrieved from http://www.emergingedtech.com/2013/08/socrative-a-21st-century-way-to-assess-as-easy-as-raising-your-hand/

Smitty, K. (2013). 9 Word Cloud Generators that Aren't Wordle. Retrieved from http://www.edudemic.com/9-word-cloud-generators-that-arent-wordle/

Saturday, June 6, 2015

Evaluating Technological Tools

Social media is important for schools that are committed to professional development. Staying connected with other educators, administrators, and experts allows teachers to transform their approach in the classroom (Burt, 2014). Building a personal learning network through Twitter, blogs, and other sites allows educators to collaborate and share resources and ideas easily. While professional networks for educators are important, there are some valuable technological tools that help to create learning networks for both teachers and students.

Twitter

Image Source: http://dailygenius.com/wp-content/uploads/2014/08/twitter-in-education.png
Twitter is a valuable networking tool for teachers and students. Use of these tools can support children as they build research skills. Students are constantly connected and have instant access to real-time news and information (Osborne, 2012). For example, posting a simple tweet can spark a conversation with a real audience with different perspectives (Davison, 2015). On a global scale, students are able to "share information...and contribute their own thoughts" in an authentic way (Pandolfo, 2012).

Teachers is a platform for educators to share out information about resources, classroom ideas, and current research in education. Building my personal learning network through the blogs, wikis, and social media, primarily Twitter, has really helped me develop technical competencies with these tools as well as transform my approach to technology in the classroom (Burt, 2014). Twitter has become extremely valuable as I have discovered new learning tools to utilize in my classroom and have read articles that have challenged my thinking. 

Below is a video outlining ways to incorporate Twitter in education:


Diigo

Diigo is a powerful tool that helps students and teachers create digital learning networks. With an account, users can bookmark and tag web pages. It also allows users to highlight and annotate parts of a webpage. In addition to being a useful individual research tool because these can be accessed from any computer, these bookmarks and notes can be shared in specific groups or with the entire Diigo community.

Image Source: http://www.passyworld.com/passyImagesFive/diigoIcons520x322JPG.jpg
This can support student learning in a number of ways. Students can perform research on a topic and save annotated resources to a social group. Students working on similar projects can collaborate through Diigo as well.




Diigo also provides professional development opportunities. Teachers can share articles about current trends and best practices in education.



Google for Education
Image Source: http://dailygenius.com/wp-content/uploads/2014/12/google-apps-education-wallpaper.jpg
The use of Google Apps is exploding in schools districts across the country. Even entire states are adopting it into their schools. The benefits are widespread both within and beyond the school walls. Upon first glance, a primary benefit is convenience; teachers and students have the ability to keep all of their documents and resources in a centralized location (Bright Hub, 2012). The fact that it is free is also appealing, but most importantly, it is engaging for students, as well as "interactive and...encourages collaboration" (Bright Hub, 2012). For example, students from around the world can work together to communicate and develop word documents and presentations.

While the Google Apps Suite is impressive, Google has also shown its dedication to promoting collaboration among educators through Google for Education. It has a Google+ page for a global network, as well as an option to search for a local Google+ page for educators. They even have created global digital conferences, launching Education on Air this past May. This was a wide-scale meeting of the minds for teachers across the world.

Virtual Learning Community

Image Source: http://images.ischoolguide.com/data/images/full/2086/everyday-mathematics.jpg?w=600

The Virtual Learning Community is a resource for educators using Everyday Mathematics. It is a space created and maintained by the Center for Elementary Mathematics and Science Education at the University of Chicago. Teachers post videos of model lessons and printable resources. There are discussion posts as well. It is a community dedicated to improving mathematical teaching practices.




References

The Best 6 Diigo Groups for Teachers to Join. (n.d.). Retrieved from http://www.educatorstechnology.com/2012/06/best-6-diigo-groups-for-teachers-to.html

Bright Hub Education Writer. (2012). A Guide to Google Apps for Education. Retrieved from http://www.brighthubeducation.com/teaching-methods-tips/96575-a-guide-to-google-apps-for-education/

Burt, R. (2014). What is a PLN? Edublogs Teacher Challenges. Retrieved from http://teacherchallenge.edublogs.org/pln-challenge-1-what-the-heck-is-a-pln/

Davison, S. (2015, March 4). Social media inside, outside of the classroom. Retrieved from http://smartblogs.com/education/2015/03/04/social-media-inside-outside-of-the- classroom/?utm_source=brief

Pandolfo, N. (2012). Social Media and Video Games in Classrooms Can Yield Valuable Data for Teachers. The Hechinger Report. Retrieved from http://www.huffingtonpost.com/2012/04/30/social-media-and-video-ga_n_1465082.html

Using Diigo in the Classroom (n.d.). Retrieved from https://sites.google.com/site/team8project9440/using-diigo-in-the-classroom-2

Friday, May 22, 2015

Moral and Legal Issues

 image sourced from Ollie Bray free internet safety and responsible use cartoons


Each day, students are faced with a number of moral and ethical dilemmas. Should I let her sit at lunch with me? Should I stop the kids from teasing him? I forgot to do my homework, should I just copy my friend's? These situations are compounded with student exposure and use of technology. Teachers who once understood clear boundaries for student intervention with ethical and moral dilemmas in school are now finding the lines for intervention blurred because of technology. (Johnson, 2007).

What this means for educators is that we need to add a new dimension to our teaching and include issues that students might encounter with technology when guiding students to be ethical and moral. Students need to know right from wrong, period. The choices they make online have consequences everywhere. We need to emphasize to our students that there is no distinction between the "digital world" and the "real world."

While that seems simple enough, technology actually makes our jobs more difficult because it is easier for students to make the wrong choices. There is a certain level of anonymity that students experience on the Internet. They believe they can hide behind fake screen names or fabricated social media accounts when they choose to bully someone on the Internet. Students may also feel removed from situations because they are not interacting face-to-face with someone. Furthermore, downloading music and videos illegally doesn't feel like stealing and copying and pasting information from a digital source doesn't seem like plagiarism. With all of these scenarios, students believe there is much less of a risk of being caught.

Therefore, teaching digital citizenship has become a major responsibility for educators. We need to guide children to value technology and the Internet to communicate, collaborate, create and think critically (Blair, 2012). Students need to learn to navigate online safely, ethically, legally, and ultimately, independently. Though we can monitor them while they are at school, students spend many hours on technology outside of school. They need to internalize and transfer those codes of conduct from one environment to another, realizing that everything is connected.

References

Blair, N. (2012) Technology Integration for the New 21st Century Learner. Retrieved from http://www.naesp.org/

Gabriel, T. (2010). Plagiarism Lines Blur for Students in Digital Age. Retrieved from http://www.nytimes.com/2010/08/02/education/02cheat.html?_r=0

Johnson, D. (2007). Does Technology Change How Schools Teach Ethical Behaviors? Retrieved from http://www.doug-johnson.com/dougwri/does-technology-change-how-schools-teach-ethical-behaviors.html

SNHU (2015). Module Four: Ethical Legal and Moral Practices in Technology. Retrieved from https://bb.snhu.edu/bbcswebdav/

Sunday, May 17, 2015

Using Blended Learning to Promote Global Education

The purpose of education is to give students the skills and knowledge they need to succeed in life. Well, these days we live in a blended society. We experience a combination of face-to-face (F2F) and digital interactions daily. For example, at school I make many face-to-face interactions by connecting with my students in the classroom, attending meetings, and planning lessons with my colleagues. Digitally, I attend webinars and collaborate with my PLN on Twitter. And that is just a small percentage of my daily interactions! I go to the gym and work out with my trainer or take a class (F2F interaction), I have dinner with my family (more F2F interactions), and then I might check Facebook or email (digital interactions). People today live a blended life, and therefore, it is our responsibility to prepare students to participate in this blended world.

Many people confuse technology integration and blended learning, but there is a difference. We are not just replacing a lecture with a Prezi, or using Plickers or Socrative to respond to teacher-directed questions. Blended learning is a major shift in pedagogy; it moves from the traditional lecture model, to a student-centered model, with students actively involved in seeking out information. Students are empowered to take ownership of their learning.

Blended learning helps educators and students break down the walls of the classroom and interact on a global scale. Students can learn at any time and from anywhere because information is always at their fingertips. They also learn that there is no single source of information (the teacher) and can therefore dig deeper into the content, beyond what is covered in class. Students can watch videos featuring, read articles by, or even Skype directly with experts on the content area they are studying! Resources like Ted Ed and EduCanon allow teachers to take content-rich video clips and add questions to deepen their thinking and content articles for further exploration in order to encourage students to truly master their learning.

Blended learning also involves communication and collaboration. As the video points out, this is key! There are many project-based platforms like ePals, iEarn, and TakingITGlobal that help students communicate and collaborate globally. Google Apps for Education has also become increasingly prevalent in classrooms because of its power to connect students and classrooms. For example, classrooms can connect and have meaningful discussions in Google Hangouts. These are authentic opportunities for communication and collaboration and have helped to transform the classroom in this digital world.

References
Eden, W. (2013). Blended Learning and the Common Core State Standards. Retrieved from http://www.edelements.com/blended-learning-and-the-common-core-state-standards
Jonson, J. (2014). Blended Learning and Technology Integration [Video]. Retrieved from https://www.youtube.com/watch?v=KD8AUfGsCKg&index=7&list=PLvzOwE5lWqhTv1uCzuAZZZbBJseZP_HwY

University of Florida. (n.d.) What is Blended Learning? Retrieved from https://blended.online.ucf.edu/about/what-is-blended-learning/